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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.04 03:20:00 -
[1]
Warp to 0km is the single worst nerf to piracy in the history of Eve. I'd say PVP in general, but piracy in particular. You can't use bubbles and dictors in low sec. You can't use them in empire in empire wars.
I make my ISK by killing other players since ratting simply takes too much time for too little reward isk/hour wise (and yes, I rat in -1.0 true security systems. It's still crap ISK/hour).
The majority of players I end up killing are at gates or stations. No, I don't gate/station camp. It's just that the players FLEE to the gates/stations hoping beyond hope that the guns will save them from me. They never do.
Warp to 0km will completely negate any chance of me being able to kill these players successfully in Kali. They will *always* be able to escape. Every time. Without fail.
Just catch them on the other side you say? The other side of WHAT? A jumpgate that leads into a high sec system where I'll get Concorded? The other side of a station interior?
In one simple stroke CCP has completely destroyed the way I play Eve. I'm sure most people who are pirates and PVPers won't think the change is too extreme or will be too critical of it, until it starts to sink in over the next few months once Kali goes live and they keep having kill after kill after kill escape from them, just like they do now when players use tons of stabs.
If this change goes live it will cripple solo PVP as we know it, the other changes like HP etc. not withstanding. (Which is also a mistake IMO, but that's for another thread.)
A big NO to "warp to 0km".
Because I said so...
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.04 03:38:00 -
[2]
Originally by: Josh Causto Edited by: Josh Causto on 04/11/2006 03:31:53 <3 Murder I agree with you on this one, this ruins the game. And no, I'm not a pirate.
Wow Josh. You were probably the last person (well, maybe Pias is the *last* person lol) I would have thought would post in support of one of my opinions lol.
And to the others thinking that I'm simply 'whining' and that I should 'adapt' and that '0.0 is where real piracy is', I think that you're simply too uneducated and ignorant to be able to post intelligently on the subject.
Because I said so...
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.04 03:47:00 -
[3]
Originally by: Akita T Not "0.0 where real piracy is", but "0.0 where most piracy SHOULD be". Big difference.
No. If this were the case, why have low sec and security status *at all*? Just make it high sec and 0.0.
Because I said so...
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.04 03:54:00 -
[4]
Originally by: HankMurphy
yeah, they ruined the game. cause everyone w/ half a brain doesn't already use bookmarks 
(if you cant smell it, that was sarcasm)
so what? you cant kill newbs as easy? i think that is the jist of it. experienced/prepared pilots all use bookmarks so nothing is really changing but saving the servers from having to handle everyone copying bookmarks all the time
yeah, its gonna make .4-.1 kills a bit harder. you might have to look beyond the jump gate to find a kill. but in the end its likely for the best. F%(K bookmarks, they are retarded.
You never get something for nothing in life and i think this is a nice tradeoff to get rid of them. Maybe ccp will be nice and allow bubble use in <.4 i think that would be more than fair
adapt or give us your stuff
There are *plenty* of people who don't use BMs. Another issue is that while right now people might align to a belt to escape, after the change I'm sure people will warp to the gate almost 100% of the time. Since safety is guaranteed.
Because I said so...
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.04 04:01:00 -
[5]
Originally by: Pestillence The only people you gank now are unpreprepared noobs without the instas that locals have. Each one of them that decides to stick around your neck of the woods would make insta docks and be more or less immune to you.
So all that is relly happening is your prey is climbing the food chain a little higher. This means you have to be more cunning and a little less lazy to kill them.
Ofc you could just run to the forums and cry how CCP are nerfing pirates
You have to warp to an insta from a specific direction (excluding NPC station instas) in order for them to work. You can pull people out of warp using bubbles even if they have instas. With the warp to 0km option, you can even avoid bubbles in 0.0 by using weird random warp trajectories. But specifically regarding low sec, a warp to 0km order *guarantees* that you'll land on the gate from *anywhere* in the system. Even people with instas don't have this capability with the current system.
Because I said so...
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.04 05:42:00 -
[6]
Every one of the people who posted disagreeing with me have not made a valid point for the change. They tell me to belt pirate. I do. As much as possible. I only kill people at gates when there is no other option as it is higly dangerous for me as a solo/small gang player.
Pirates drive the economy. More specifically, destruction drives the economy. If we wern't around to blow stuff up, there would be very little reason to buy new stuff.
As far as presenting solutions to the problems: simply disallow warp to 0 in low sec. This will even further differentiate high-sec from low-sec. And then fatten up all the low sec systems and make the high sec systems even more lean. Reduce the income possibilities of high sec by 50%. Increase the low sec income earning potential by 50%. Problem solved.
Because I said so...
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.04 06:03:00 -
[7]
Originally by: Samirol
Originally by: Jane Spondogolo Player vs player is not equal to player vs carebear 
are you saying that carebears aren't players 
yes. 
Because I said so...
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.04 06:06:00 -
[8]
Originally by: Beringe
Originally by: Roxanna Kell
1 amplifier, 3 sensor booster on a good t2 cruiser, insta lock.
Yup.
Just camp the other side, and good riddance to those boring-to-make, server-lagging, gameplay-ruining instas.
how is that going to keep a target from jumping through a gate when it's 0km from you? You agress, get locked out from jumping through (into high sec no less) while getting shot by sentry guns, and then they simply jump through, escaping. How does that solve the problem?
Because I said so...
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.04 06:29:00 -
[9]
Originally by: Glumpumpkin
Originally by: Merciless1
Originally by: Glumpumpkin
Originally by: Merciless1 I very much like your idea as I'm not a fan of snipers either but I'm sorry insta's and warp to 0 must go, maybe give a slight boost to overal base speed btu thw whole "I have an insta you can't touch me" thing needs to go.
As for belt pirating, yes it is still possible to get some good fgihts, but low-sec as a whole has larly become a ghost town. Maybe they should start spawing tumbleweeds instead of roids
"I have an insta you can't touch me" doesn't exist. This is the point you're missing. This is why you feel slighted. If people are escaping you it's not because they have instas, it's because they are better pilots than you and know where to position themselves in a belt and how to use their scanner to observe a hostile warping in on them.
Warp to 0 will create an illusion of security, however, so you will see a lot more pilots coming out to risk their ships in lowsec space, as well as an influx of wannabe pirates who previously didn't have time to pirate because of the incredibly long travel time. More kills will get away from you, yes, but lowsec won't be filled with tumbleweeds either.
As far as your comments on 0.0 space being filled with blobs, bubbles, and corporations, I'm guessing you had a bad experience at one point. The fact it, 0.0 space is bubbled at the entry points, and if you're dying it's only because you were unlucky or you didn't have the foresight to check the map before traveling out there. Once you're in 0.0, however, there is an abundance of soft targets and retarded carebears for you to kill, you just have to be careful with your ship and safespot when a gang is put together to kill you.
Lol, "better pilot" please tell me how skill factors into knowing to stay off the center of the belt or spamming a scanner. Prior to waroing into the belt there is little I can do, other than to use a recon, to determine your position in a belt. As for the scanner I am reasonably certain there is nothing I can do to stop anyone from using it. This helps prove my point, the defender can take simple steps to make themslef resonably safer. The attacker however cannot determine your position in a belt or prevent you from using th scanner, instaing to the station, or logging off the second I appear in local.
As for my experince in 0.0, yes you can find fights, there is constant risk of being blobbed, when you put that many allies together it's only natural for them to team up into large groups. I don't dislike 0.0, I just prefer the more unorganized low-sec.
Simple. The pilot who takes precautions against getting ganked is aware of the risks and rewards of his situation and is not going to give you the satisfaction of a "fight." There's a lot more to being a good pilot than hitting f1-f8, scrambling your target and letting the rats in the belt kill him, and preparedness is a huge portion of what differentiates quality pilots from mediocre ones.
If you want to match his preparedness, consider flying with a covops buddy to get you warp-ins on targets in belts, or just continue with the same haphazard warp-to-planet-warp-to-belt strategy you've employed for the past three years. You have instas for every region now, so even though you're searching more belts for soft targets it will take you the same amount of time. 
I use cov ops. I use recons. My crew are some of the most able PVPers in Eve I dare say. You however have offered nothing but insults and contemptable remarks. Kindly STFU unless you have something worthwhile and constructive to add.
Don't be obtuse. Go look it up. It's in the dictionary.
Because I said so...
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.04 06:56:00 -
[10]
Originally by: Dano Sarum Ok, Am i missing the post where the DEV's have confirmed a warp to at 0km option or something?
I can't see this happening, even if it did it wouldnt mean a **** thing since everyone has instas anyway, its only the noobs that get caught at the 15km "run" to the gate.
People adapted by camping the OTHER side of the gate as they warp away. Seriously gate camping is lame anyway you look at it, at least warp to at 0km means the noobs don't get screwed over even more.
killing on the other side of the gate doesn't do me any good if that other side is in .5 or is a station.
Because I said so...
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.04 22:05:00 -
[11]
The way things are looking currently, pirating is probably going to be reduced to high sec ganking and bait/switch gang ganks of mission runners that are also in high sec.
"Warp to 0km" (W0km) isn't going to 'bring more people to low sec'. At least not any that will present target opportunities. Players (carebears) won't go into low sec unless there is no other option. As long as there are viable options in high sec, they will stay there.
With the *sharp* increase in cost of T2 modules and equipment ratting is no longer as lucative as it used to be. Killing players is the best form of ISK production.
As bad as this change is for piracy in general, it's worse for the 0.0 alliances. Since basically no one travels around AFK in 0.0 you'll have almost no chance to catch players in interceptors, frigates, interdictors and other fast craft, as well as most recons etc.
I'll basically be able to fly myself into the heart of BoB space in a shuttle with little to no worries about whether or not they can catch me. With no preperation, no intel, no nothing.
There has been talk of alliance gate guns to protect systems in 0.0. What's the point if you have W0km?
Because I said so...
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.04 22:06:00 -
[12]
Originally by: Sadist The OP just asked me to post in his thread, so that's what I'm doing.
As for the opinion - BUHU murder one (aka BellumEternus). I hope this change greifs you into oblivion.
\o/ sadist posted in my thread \o/
:p
Because I said so...
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.05 04:22:00 -
[13]
Originally by: mishkof Edited by: mishkof on 05/11/2006 00:47:57
Piracy IMO should be for profit. Not to boost your KB...
That is why so many pirates are whining on this thread. If you really wanted to make profit you would go to 0.0 and hit up people who actually have something more then T1 cargo expanders.
Since only the dumbest that operate in 0.0 do so where they dont have instas this changes nothing and the whining is pretty lame.
If they are a contract then they should be war deced thus you have the use of tacklers in every system of the game. With the nerfing of stabs any fighting ships that fit them wont last long at a bubble camp.
When you take into consideration all of the above then the only ones that are truly affected is the gate snipers.
I operate both in low sec and 0.0. I don't get how you people could possibly assume that I don't/can't operate in 0.0. I kill for profit (and sometimes don't kill if I ransom) and I also kill everything I come across that isn't profitable for me to ransom. I blow stuff up. It's what I like to do.
Everyone makes the comment that the stab nerf will 'make up for' the W0km change. The stab nerf isn't making up for anything. It needed to be done regardless of any other developments.
The whole game was designed around the base concept of having to actually travel the last 15km to the gate. Instas were created as a work around to this, which IMO is an exploit in and of itself. What if all bookmarks within 100km of the gate were deleted? this removes the possibility of being able to warp to *any* gate at 0km, since you can only warp within a maximum distance of 100km.
Instas devalue the cost of time/distance that is imposed upon slower ships (haulers, freighters, battleships) vs. faster ships. There isn't any harm in the existance of tactical bookmarks for fighting in a system, but gate instas for the sole reason of circumventing the time requirement IMO are the bulk of the instas in existance and it's those that cause the problems.
If *all* instas are destroyed after them implementation of the patch, you're also destroying all the non gate to gate bookmarks as well. Not cool.
Because I said so...
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